After the activity we did in the last class, everyone or every group stressed on how experience is a great way to learn. We can all agree that learning is inseparable from doing by arguing that all knowledge is situated in activity bound to social, cultural, and physical contexts. Nonetheless, learning is more likely to occur in authentic contexts where knowledge is gained and applied in everyday situations. As an example, if a child reads every book in the world about how to play soccer, but he/she won’t fully learn how to play until he/she goes and plays soccer at a soccer field with other people who know the game.
By saying so, we must think of how to incorporate learning from experiences and show the student how the may use the content learned in the real world. Teachers and instructors can do that by creating real-world situations or examples, so students can apply the skills they learned. Developing a scenario, case studies, or role plays will increase student interest and involvement. Also, students will have the chance to practice and make choices and receive feedback on them, which will increase the application of the skills they learned in the class.
Nowadays, there are a lot of great new technology, software, and apps that can be used to create learning games or interactive course content. This increased gave the instructors and developers an easy way to visually design their courses. However, they must look at the best way to achieve the simplicity and efficiency of visually pleasing and professional content presentation. When developing a learning game or any interactive course content we need to learn more about how students receive, process, retain the information, and hopefully retrieve it when needed. Theories of learning—specifically those based in cognitive sciences and the study of how knowledge is acquired—contribute to our understanding of how materials can be presented for effective learning and performance. Also, We need to look at the content it self and how to chunk it and organize it so it’s not overwhelming for the students, or if it’s not providing the students with all information they need to learn. To achieve the set of goals a learning game or interactive learning content needs to meet, a team of subject experts, instructional designers, and graphic designers have to play their part in this process.
Let say you need to develop an interactive course content for an engineering class, then you will need a subject expert in the content you are covering, this individual is in-the-know about what needs to be included in course. The instructional designer, on the other hand, will utilize instructional design principles and learning theories to achieve the learning goals and fill the knowledge gaps. Then the graphic designer will be in charge of all the graphs and animations, which will be used to develop this content.
The reading for this week talks a lot about blogging, networked learning, and the advantages of using the internet or the web as a learning platform. They talked about it as a way to give the student more interactive and collaborative learning experiences. However, The only thing missing is the student perspective of this new way of learning. So I decided to share my opinion, as an international student, it’s really hard for me to blog. First, cause I’m used to having the instructions for a project or an assignment (how many pages, references, etc). And if I have to write a paper for a class how many times I will go to the writing center just for grammar, spelling, or just to get my ideas across. Second, as graduate students, we must support or ideas or arguments with resources, and of course when blogging is more about you own ideas and thinking.
So I’m really intimidated and excited at the same time of how to get as much experience and confidence from this new way of interaction and collaborative learning experience.