So, when I was reading this, I couldn’t help but think how I had seen all of this before, either in class or in real life as it was happening, and the first thing I thought of was how amusement parks are starting to do the same thing with not only 3D rides, but 4D as well. They stared incorporating more senses into the rides which allowed the riders to actually feel what was going on within the ride. I found it interesting that in a media textbook, I was able to make all sorts of connections to with one subject.
The way that every element was broken down and given a specific example allowed me to fully understand each concept and create my own way of comprehending it. I was also really impressed with the comparison between Zork and Star Raiders. Even though I’ve never played either game, I’ve seen many other games that have been placed under the same video game genre, but just aren’t the same because they don’t allow the user to really form and use their own imagination and processes throughout the game. The whole sitting down for hours at a time to finish one game is so easy to relate to because so many games nowadays are ones that don’t have levels or rounds that you can finish and beat in 30 minutes; you honestly have to put all of your brain power towards the game. But I digress.
The six elements really made sense to me because each level does build on the one that precedes it or is a material that produces the next one. I’ve never looked at it that way before because I’ve always heard that some elements don’t go into every single thing that is made or written, but that’s not true. People don’t think about it everyday, but what would our world be like if we didn’t have certain patterns that make things clear for us; or thought that allowed us to go from one action to another without missing a beat? Things would be disjointed and just weird. Whether it be in a play, in real life, or just anywhere in any topic, everything has building blocks of some sort; and these 6 elements are the building blocks for a lot of things interactive with technology. I’ve never realized how much goes into planning video games, movies, and television shows, but the audience and the actors/players need more than just a script or a code; they are in a way living through the audience and have to think of what they will want to see.
Everything has a purpose when it comes to programming video games, and this planning has a certain process that needs to be taken seriously. Without this interactive technology, I don’t know where our society would be, because it has given us the opportunity to learn how to explore other options to choose the best decision, all because we have the right elements in place that allow these alternatives to present themselves.