Video Games and Mental Health

So the title of this blog is a little much, but I felt it was the best way to describe my reaction to this essay.

I felt this piece was very much applicable to today’s society with children and cell phones, and really any type of technology. The boys I nannied for this summer were so hooked on their iPods that it was sort of sad in a way because they didn’t have any social skills nor did they have any morals when it came to talking about killing/maiming/anything inappropriate in an appropriate manner. I’m all for kids playing around with programming to see what really can happen when you fix one little thing in a code, but there needs to be a line drawn so they can know how to function not only in a social situation, but how to conduct themselves in a serious situation where they just can’t hit a button and everything will go away. Children being able to use video games as an outlet is understandable, because as in Jarish’s situation where he really didn’t have a place where he felt comfortable, he felt that through video games and by “conquering” and “controlling” them.

I feel there is a dependence on video games from children and there is no way, at the rate technology is going, that it can get better. The advances in technology have created an even bigger generational gap, and unless something is done to slow it down, it’s going to get worse. I’m all for video games having a positive impact on children, but there is a healthy safe limit. I believe it can help their imagination and expand their intelligence, but social skills and moral stability need to be considered as well.

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