I can’t say I wasn’t surprised when I read this article, because with technology and the advances it’s made, anything is possible, especially virtual worlds. I found it interesting that when the players were polled for certain things the creators wanted to fix and understand, they were ambiguous, even on moral issues, such as killing people. Yes, it is a make believe game technically, but morals shouldn’t really change. I feel like the 50% of the people who said it was okay should probably get checked out for anger issues. Another thing I thought that showed poor planning on the creators’ part was the ability for some players to hack the system so easily, but when they were confronted, they made it seem like nothing wrong had been done. To me, it sort of reflects how so many things can be twisted to look innocent, especially in today’s society. I also found that the complexity with the whole project was so much more massive than I thought it could be. When they talked about the one big activity they created for their players, that took them months to create, and then said it took one person only 8 hours to complete it, and instead of being upset, they were able to open their eyes and really see that even though they created it all, they didn’t have as much power over everything as the players did.
On the virtual world part of it all, it reminded me of Sims so much because that really is the interactive world of my generation. In that game, you could do so much, but people could do things to you and your possessions, such as light them on fire and honestly leave you with nothing. It all comes back to the having morals thing, and some of the people who play these types of games don’t think morals exist in virtual worlds, but in my opinion, they do and they should matter when it comes to anything, no matter reality or virtual worlds. Overall, this essay was not the best because I was not a player of virtual world games and it repeated what I already knew about them. The only new thing I learned was that it was far easier for players to manipulate the game than the creators thought.
I felt that for this blog post, it would be best if I put my notes from what I wanted to say/the discussion, because this is about as organized I could be about it.
I thought it was very insightful because everyday you hear at least one student get frustrated with a teacher, and its inevitable that teachers get frustrated with students who either don’t get “it” or don’t try and still do well in school. Thinking about the overall sense of the essay, apprenticeship comes to mind, which in a sense, would allow people to really live in what they want to do with their lives. I found it interesting with the nursing example in paragraph 67 that due to the increasing needs and wants of medical boards and whoever else decides who becomes a nurse and who doesn’t, that nurses are in short supply because schooling is just so expensive. And not only does money come into play, but you have to get top grades to be even considered to go on to the next level, which seems to to be a daunting task in itself.
— talk about Bon Secours and how people who can’t afford a four year institution plus higher level nursing school can choose to attend these programs when they already know what they want to do in life and can skip all of the other things such as general education requirements and save a ton of money
- bring up tech centers in high school and how those allowed students to start their own sort of apprenticeship
-Four networks of newer education:
- Reference Services to Educational Objects
- Stop restricting use to non-studentsà this creates frustration towards tons of people/committees/boards and just high level power in general
- Library books: only people with cards can check out books, can be hard to obtain library cards, which cuts people off from learning about things they are interested in
- Rich v. Poor kids à mainly third world countries and the gap is not getting any closer, actually getting larger with the increases in technology and the lack of funding for proper resources there
- Skill Exchanges
- This screams apprenticeship and really sets up a great system for creating connections
- Allows for people to really see what the job is like firsthand instead of reading out of a book for hours on end, when its not the same as dealing with situations as they occur.
- Peer Matching
- Not the same as skill exchanges, but its better than being stuck in a partner or group project and the other members don’t care about the project when at least one person does
- With peer matching, both people want to do well and understand that this will help them in the future, and they may be able to help the other with something that was hard to understand at first and that way they are able to grow as students
- Chess example: if you play with someone who doesn’t understand the game or doesn’t care to learn, what do you gain from it?
- Professional Educators
- This can go either way for me, because there definitely 1) are some teachers out there who should not be teaching and 2) some subjects are difficult to teach and need to thought out when it comes to presenting it to students
- The lack of communication between all educators within one organization has a lot to do with why teachers become frustrated. When boundaries aren’t clear with how educators and teachers are supposed to do their jobs, people tend to lose focus of their goals and just sort of coast until the next school year starts
- Paragraph 98 specifies the 3 different levels of education that should be distinguished.
-I felt that even though the majority of this article is about changing the school system to be less curricula based and somehow more of discussion and hands-on based so students can take more from their peers views and not have their nose stuck in a book all day.
-Coming of age part: paragraph 51. I didn’t really think it was necessary to bring religion into the discussion because those are traditions you can’t just get rid of. I understand the letting kids become adults when they are younger to teach them responsibility at a younger age, but some things you just can’t change. Yes, it is important for children to understand what is going on in the real world, but to force them to change their way of life for that is a bit much.
Do you think a deschooled society would help or hurt us? Who would it be more beneficial for? Rich or poor? Will it allow other parts of the world in a different light?
It took awhile for me to really understand what this essay was saying, but with the passage about the fashion designer in New York made sense about what Viola was saying. Being able to call upon certain things from the past without having to spend hours and hours searching for them has made life so much easier for everyone. I couldn’t imagine not being able to find facts within documents, or certain sentences without everything being in reach of just one click of a mouse. It’s interesting to see how technology, not even the Internet, has changed in so little time. Storage and organization of computer files have expanded tremendously, and now instead of having to own multiple portable hard-drives, they can usually get by with not even one. I really don’t know how to comprehend this essay just because for as short as it was, I didn’t feel there was enough to really make me say “wow!”. I thought it was interesting in the way it explained data storage, but it was stuff I already knew about and I felt like there could have been something more to make it just a little more mind boggling.
The last class discussion about time being linear and the role time plays in comic strips really got me thinking on how we perceive time in reality and in the real world. Mentioning how time can be linear made me think if you can even think back to a certain time in the past, or a time in the future coming up, or are you really just in one spot of time and you have to wait for the next one to come up? In my opinion, even though time may be linear in the fact that you go from one minute to the next in the ways of a clock and scheduling, but you can have flashbacks, or plan in the future to either plan out your day or just plan out one event you plan on attending. The comic strip of the incredible Mr. Spot in the book sort of clarified this for me, even though it is almost impossible to take money from your future self. Time is a hard concept to understand because of the variations from here on Earth to how it is perceived in space where one day could be over 1,000 hours. So, technically, yes, time is linear in the idea that it goes from one point in time to another, but people have the ability to think back in time and think forward in the future. I apologize for this blog being this short, but I felt like this was the majority of our talk on Thursday, and this is what really stood out to me during our discussion of whether or not time really is linear or if we can sort of morph it into our own thing.
First: Wow. That was probably the easiest essay to understand because I’m probably one of the few college kids that actually reads the comics, and gets excited for the ones that come on Sundays because they’re in color.
Second: I’ve never even thought about the connection between time and motion and panels within comics because to me, nothing in a comic happens in an “instant”. I just consider everything to take place in my time, how I’m reading it, because even though the artist expects and plans for it to only take a second, it takes the reader maybe 10 or 20 seconds to read just one bubble.
I thought it was really interesting how the different forms of motion can be portrayed in a comic strip is viewed differently between cultures. I’m not surprised that motion was a bigger deal in Japan because the differences between their comics, and even their cartoons, and American or European ones are just so phenomenal. Details play a big part in how a comic is perceived by a reader, and even when I read comics, if I feel like the artist was just trying to finish something quick, I won’t be willing to read it. If they won’t take the time to make things look neat, then I won’t take the time to read it.
Also, the connection with how many panels are in a comic strip can make a difference with how a comic is interpreted. I would rather read a comic with multiple panels instead of one big panel because with one big panel, I get overwhelmed and I sort of stress myself out over reading a comic strip. Kind of ironic, ya think? It’s a lot like reading a picture book, however, with more picture than book. Comic strips are meant to be broken up into smaller fragments so they are 1) easier to view, 2) easier to understand, 3) easier to read, and 4) easier to enjoy. The section on how artists are starting to sort of create a maze for their readers to use to read their comics is obnoxious to me. I would get so frustrated if on a comic strip I had to jump around to find the next panel. No, thank you, that’s just mean.
Overall, I liked this essay because it was easy to read and easy to understand. Comics make me happy, especially if reading one counts as an assignment. These readings usually take me 2 hours to read; this one was done within 20 minutes just because of the way it was set up.
So, when I was reading this, I couldn’t help but think how I had seen all of this before, either in class or in real life as it was happening, and the first thing I thought of was how amusement parks are starting to do the same thing with not only 3D rides, but 4D as well. They stared incorporating more senses into the rides which allowed the riders to actually feel what was going on within the ride. I found it interesting that in a media textbook, I was able to make all sorts of connections to with one subject.
The way that every element was broken down and given a specific example allowed me to fully understand each concept and create my own way of comprehending it. I was also really impressed with the comparison between Zork and Star Raiders. Even though I’ve never played either game, I’ve seen many other games that have been placed under the same video game genre, but just aren’t the same because they don’t allow the user to really form and use their own imagination and processes throughout the game. The whole sitting down for hours at a time to finish one game is so easy to relate to because so many games nowadays are ones that don’t have levels or rounds that you can finish and beat in 30 minutes; you honestly have to put all of your brain power towards the game. But I digress.
The six elements really made sense to me because each level does build on the one that precedes it or is a material that produces the next one. I’ve never looked at it that way before because I’ve always heard that some elements don’t go into every single thing that is made or written, but that’s not true. People don’t think about it everyday, but what would our world be like if we didn’t have certain patterns that make things clear for us; or thought that allowed us to go from one action to another without missing a beat? Things would be disjointed and just weird. Whether it be in a play, in real life, or just anywhere in any topic, everything has building blocks of some sort; and these 6 elements are the building blocks for a lot of things interactive with technology. I’ve never realized how much goes into planning video games, movies, and television shows, but the audience and the actors/players need more than just a script or a code; they are in a way living through the audience and have to think of what they will want to see.
Everything has a purpose when it comes to programming video games, and this planning has a certain process that needs to be taken seriously. Without this interactive technology, I don’t know where our society would be, because it has given us the opportunity to learn how to explore other options to choose the best decision, all because we have the right elements in place that allow these alternatives to present themselves.