Two Classroom Technology Scenarios

Classroom Technology Scenario #1

Faculty will enter the classroom, sensors will recognize this presence and do the following

  • The technology will automatically be set up for individual faculty preferences
  • Faculty documents, presentations, software will automatically be available
  • A presence in a virtual world be automatically be created as desired
  • Flexible seating allows for active and engaged learning for ALL classes that are delivered here

The classroom will be equipped with the following:

  • Gesture-projected surfaces that allow for students to be kinesthetically involved in learning (e.g. GestureTek)
  • All surfaces can be written on (e.g. Idea Paint)
  • All furniture is mobile (e.g. Steelcase Node Chairs)
  • 3-D and wireless projection with ease of changing which computers are projecting and which learner controls the projection

Students and Faculty are:

  • Engaged in learning
  • Problem solving
  • Students are creators of knowledge
  • Collective knowledge is easily gathered, tagged, searchable, and aggregated

Classroom Technology Scenario #2

  • A fully interactive classroom allows for seamless synchronous delivery to a large number of students not physically present in the classroom.
  • Sensors recognize presence of both central and distributed faculty and students.
  • Online classroom resembles closely the face-to-face classroom.
  • There are several online “breakout rooms” that allow for students (both in class and online) to work in groups.
  • Group work can easily be displayed to the entire class as model examples.
  • All work is archived for future reference.
  • Multiple projectors and visualization devices are operating—all of which can be displayed to the distance students. Distance students can swap images in and out as they decide which window should be primary.
  • A tracking camera can follow faculty and students, will have a smart zoom feature where the camera will focus on the current speaker.
  • Backchannel communications (e.g. chat, Twitter) are available to all participants.
  • External communications beyond the classroom (blogs, wikis, chat, twitter) are easily be aggregated and the collective knowledge is tagged and automatically collected in a searchable repository.

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