This week had interesting timing as I spent much of my “free” time looking at mobile conference app websites. A lot of them emphasize that you can gamify (yeah, it makes me uncomfortable that this is a word too) your conference to get people really involved/invested in the conference. Then I start reading about the same idea for learning. I had previously seen this for learning good habits, and I think many of us have play exam jeopardy or something similar to try to make learning fun.
However, the quest to learn floored me. The amount of emphasis on all aspects of the gamification process is astounding. This is a tremendous way to get children involved and critically thinking about problems. Programming your own games requires you to explicitly solve many tiny problems that you normally wouldn’t realize you’re solving. This teaches kids to critically asses everything they do, but in a fun way. It’s absolutely amazing really. I can’t help but be tremendously jealous of these young programmers.
This brings me to my next point though. The money that quest to learn must have, to supply Macbooks to students, is way out of reach for most schools. Even today, teachers across the country are complaining about basic teaching supplies like pens and pencils being out of reach. I can’t help but feel that this program comes from a place of tremendous privilege that is unobtainable for the majority of schools in this country, and certainly in the global community. The learning techniques are wonderful, but unless we change our funding priorities in a big way, they are only going to facilitate a larger divide between the haves and the have-nots.
What are your thoughts? Is gamification the future of teaching? Is it a temporary fad? Or is it another tool for gentrification?