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It’s Entertainment!

It’s Entertainment!

Video Games and Computer Holding Power by Sherry Turkle, 1984 In 1984, popular video games included Pacman, Donkey Kong and Asteroids and Sherry Turkle discusses the computer holding power of games based on interviews with game players. Sherry Turkle stated that most gamers describe their experiences of playing video games to “sports, sex, or meditation.” Comparisons are also made with drugs which…

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Your motherblog might need a (mostly inv...

Your motherblog might need a (mostly invisible) spouse

Course blogs are everywhere these days. While Tumblr and instagram might be the “it” social media of the moment, a course blog’s suitability for exchanging ideas, presenting research, and engaging in an open, distributed conversation is hard to beat. Course blogs come in all shapes and sizes of course, but the format I’ve been using […]

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computers, games, computer games, and th...

computers, games, computer games, and the future

Humans play, explore, learn/teach, create, bond with other individuals, become part of a social structure. Computers help us play and are becoming the primary distributor of entertainment. It has changes what we mean by playing and what we expect from our entertainment. We are learning differently and trying different teaching techniques because of the availability […]

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The Tyranny of the Plot

The Tyranny of the Plot

We talked a few weeks ago about the tyranny of paper (Ted Nelson’s term), a concept that I have been thinking about ever since. The big question here is: how much are new technologies trapped by the format of old technologies? Another kind of tyranny comes up in Brenda Laurel’s work: the tyranny of the … Continue reading »

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Writing in response to two essays by Bre...

Writing in response to two essays by Brenda Laurel

Any discussion of theory has me looking for competing theories and seeing how they function in the same context as the specified theory. In this case Aristotelian drama immediately calls to my mind comparisons with Frazer’s and Campbell’s theories, centered on the hero and their actions, in stark contrast to the gestalt families of dramatic(…)

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Dramatic elements

Dramatic elements

Laurel’s reference to the Apple promotional video, called Knowledge Navigator (see links below) reminded me of the earlier mention in the NMS of the Apple ad, called 1984 (a novel that featured prominently in an earlier activity of mine today). The Knowledge Navigator is interesting because it suggests such potential, yet it also seems dated: […]

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Awash in Data 2014-04-03 18:27:29

Awash in Data 2014-04-03 18:27:29

Three terms from the Bill Viola reading resonated with my current efforts in other dimensions: memory, spatial movement, and storage (recording) of ideas (p. 467). The “Russian Flu” project is at the intersection of these three terms: how can the transmission of disease (spatial movement) be studied using newspaper reports (storage of ideas) in ways […]

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Space/Place/Memory/Mapping

Space/Place/Memory/Mapping

Reading Bill Viola’s “Will There Be Condominiums in Space.”  Which space?  How do we define space and place?  I like the notion that editing is a way of creating something interesting out of something not interesting.  Editing is a way to make a space a place–human create architectures and structures around space to make place…at(…)

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Porcupine Condos

Porcupine Condos

Bill Viola‘s “Will There Be Condominiums in Data Space?” is one of the richest and most perplexing readings we engage in the New Media Seminar. As rhetorical questions go, “Will there be Condominiums in Data Space?” is a bit consternating, since the point of view behind it is not immediately clear. Going in, you don’t […]

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